![]() Overall size of the dungeon varies, with layouts usually getting larger from level 1 -> 2 -> 3, smaller for level 4, and smaller again for level 5. Descending to the next level, stair rooms are blocked off by iron bars with one to four passages out into the new dungeon floor. Dungeons also have an individual level of 'decay', which determines how intact their walls and floors are when they generate.Įvery floor has a stair room that leads down to the next, themed to the level below with a piece of Glowstone in the ceiling. Levels four and five always use a mix of cobble/stone/vines/gravel and nether brick/obsidian/soul sand/nether quartz ore, and include Silverfish blocks to discourage wall tunnelling. Each Roguelike Dungeon has an assigned block palette that will be used for the first three levels. The first two levels are basic halls and rooms themed to the top structure, the third level is a crypt or sewer (Wizard towers only), level four is an overgrown temple theme with traps and the deepest level is Nether themed. ![]() Dungeon Levels Level 3 in a Sandstone TempleĮach dungeon is made up of five levels. ![]()
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